JanusVR Documentation

[BUILD] Markup Language: Assets Tag & Contents

<Assets>
<AssetImage>
<AssetSound>
<AssetVideo>
<AssetObject>
<AssetShader>
<AssetGhost>
<AssetWebSurface>
<AssetScript>
<AssetRecording>

Assets

The <assets></assets> section of any webspace contains a list of assets that will be used throughout the room. As with developing for the ordinary, two dimensional internet, files may be stored and loaded from any external website and even your own computer.

EXAMPLE:

The below is an example of a properly formatted webspace, with its Assets section in the proper area.

<FireBoxRoom>
 <Assets>

 </Assets>
 <Room>

 </Room>
</FireBoxRoom>

Most assets must have an id assigned to it. This id is their unique "identifier", which will be used later on when placing the asset in the room.

Attributes: